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Tides of Silence

The phonebox was created as part of an art test, but I decided to re-texture it and give it it's own scene rather than just plonking it in the portfolio on it's own.

It was fun to create something a bit more abstract in concept, and it let me get to grips with some stylised rock and foliage workflows too.

Telephone Box Textures - 3x 1024px (Colour, Normal, Packed ARM)

Telephone Box Textures - 3x 1024px (Colour, Normal, Packed ARM)

Wireframe - 1881 Triangles

Wireframe - 1881 Triangles

Rock Material

Rock Material

Rock Textures - 3x 1024px (Colour, Normal, Packed ARM)

Rock Textures - 3x 1024px (Colour, Normal, Packed ARM)

The rock island mesh was sculpted in ZBrush and then taken into Houdini where I baked the edges and AO down to vertex colours before decimating for engine.

The rock island mesh was sculpted in ZBrush and then taken into Houdini where I baked the edges and AO down to vertex colours before decimating for engine.

Stylised Grass and Foliage

Stylised Grass and Foliage

Grass and Foliage BnW Gradient Mask

Grass and Foliage BnW Gradient Mask

The gradient mask allows me to control the colour blending in the material rather than in a colour texture, which gives me more flexibility engine-side.

The gradient mask allows me to control the colour blending in the material rather than in a colour texture, which gives me more flexibility engine-side.