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Warden's Blackjack

A blackjack based loosely on a concept from Thief and inspired by other dark fantasy series also.

There was lots of hand painting in this one as I tried to steer clear of using generators, and as always I'm trying to find the balance between stylisation and PBR. I'm quite happy with how the materials read as a whole but that you can still see the sketchiness and the brushstrokes.

3 x 2K Texture Set - BaseColour, Normals, and a packed ARM map. Most UV islands straightened where possible so UV coverage is around 85%.

3 x 2K Texture Set - BaseColour, Normals, and a packed ARM map. Most UV islands straightened where possible so UV coverage is around 85%.

6,455 Triangles - Decimated in most places to match the silhouette as much as possible, but the strap kept in quads so that it could be simulated if required.

6,455 Triangles - Decimated in most places to match the silhouette as much as possible, but the strap kept in quads so that it could be simulated if required.

High poly, sculpted in ZBrush

High poly, sculpted in ZBrush