Website powered by

Rock Wall

Yet another material study, made procedurally in Substance Designer and rendered in Marmoset Toolbag.

Doing something more natural and less tile based meant I had to adapt some of my previous approaches, so it was interesting to come across and solve those problems.

Feeling good about the progress I'm making with these studies, and loving how quickly I'm able to rattle through them and keep a good pace.

Texture maps - Base Colour, Roughness, Normal, Height (left to right)

Texture maps - Base Colour, Roughness, Normal, Height (left to right)

Base colour and roughness renders

Base colour and roughness renders

Black base colour to see normals and roughness more clearly

Black base colour to see normals and roughness more clearly