Dusty flagstones, made over a couple of weekends. This is all procedurally made in Substance Designer.
Trying to spend more time in Substance Designer to figure out ways to incorporate my own style into materials as I move more towards stylised and non-photoreal art. I do enjoy the look of sculpted materials and I like how much authorship that process gives you, but I wanted to see how I could achieve similar chunky and stylised results without ZBrush, and I think the last image with those multiple variations really demonstrates the value of a well-structured procedural approach.