Largely based on this concept by Tony Zenitium: https://www.artstation.com/artwork/3dm1XE. I did deviate a bit to add some of my own details, but most of the design comes from the concept.
I Started this project as a little side distraction from a larger project, mainly to get a bit more familiar with modelling in Plasticity. I wanted to keep it short and sweet so opted not to go through any real optimisation on this, instead I just exported the high poly mesh from Plasticity, baked it onto itself, and used it more as a texturing study, diving into surfaces and details a bit more than I have previously.
Modelling: Plasticity
Texturing: Substance Painter
Rendering: UE5