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Hand Radio

Largely based on this concept by Tony Zenitium: https://www.artstation.com/artwork/3dm1XE. I did deviate a bit to add some of my own details, but most of the design comes from the concept.

I Started this project as a little side distraction from a larger project, mainly to get a bit more familiar with modelling in Plasticity. I wanted to keep it short and sweet so opted not to go through any real optimisation on this, instead I just exported the high poly mesh from Plasticity, baked it onto itself, and used it more as a texturing study, diving into surfaces and details a bit more than I have previously.

Modelling: Plasticity
Texturing: Substance Painter
Rendering: UE5

Base Colour

Base Colour

Roughness

Roughness

Detail Lighting

Detail Lighting

Main body & controls process breakdown

Main body & controls process breakdown

Screen process breakdown

Screen process breakdown

Cable connector process breakdown

Cable connector process breakdown

Plasticity Model

Plasticity Model

Decal stencil sheet made in Photoshop

Decal stencil sheet made in Photoshop