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Concrete Wall Panels

Another little material study, made procedurally in Substance Designer and rendered in Marmoset Toolbag.

Focusing on simplification and stylisation, particularly with the normal map this time. I found a great GDC talk from the Prince of Persia: The Lost Crown where they talked about how they approach normals in a painterly fashion by focusing on limited values, and their approach that I used here turned out really great.

Texture maps - Base Colour, Roughness, Normal, Height (left to right)

Texture maps - Base Colour, Roughness, Normal, Height (left to right)

Base colour and roughness renders

Base colour and roughness renders

Black base colour to see normals and roughness more clearly

Black base colour to see normals and roughness more clearly