Environment renders of the River level in Tron Catalyst.
I was responsible for a range of responsibilities in this area of the game, including making modular kits, modelling and texturing props, material creation, lighting, and set dressing. Myself and the other members of the environment art team would inherit blockouts from the level design team and would be given the licence to take these blockouts through to final art pass, working with other artists, designers and the director to ensure a cohesive visual and gameplay experience.
I would like to thank Nick Atherton for leading the team, as well as my fellow environment artists Bea Gamero and Jon Polti, whose fantastic work is also represented in these images.
https://www.artstation.com/exacerblast
https://www.artstation.com/beatrizgamero
https://www.artstation.com/jarvgrimr