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TRON: Catalyst - Props

A collection of props that are used across a range of levels within TRON: Catalyst.

I was responsible for taking these assets from blockout, through texturing, and final implementation into the game engine. Sometimes these would have concept art to guide the process, whereas other times it was a case of creating original designs based on the established aesthetic principles of the franchise.

Assets had to be optimised as much as possible to hit our performance goals across all platforms, including Nintendo Switch, including using an RGB mask based texturing workflow that gave us plenty of flexibility within the final shader.

I would like to thank Nick Atherton for leading the team, as well as my fellow environment artists Bea Gamero and Jon Polti.

https://www.artstation.com/exacerblast
https://www.artstation.com/beatrizgamero
https://www.artstation.com/jarvgrimr